Nonstop Stealth attempts to answer the question of "How would a stealth game play if you couldn't stop and wait for the guard to pass or the camera to turn?"

Your robot must keep moving, both from programmed locomotion (although you can use walls to stop) but also due to the threat of radar sensors above you tracking your last know positions to try to get a lock on you.

The game consists of 9 connected stages able to be quickly completed in under a minute. If the basic game is too easy, you can try to beat the game without any radar sensor getting any inkling of your position (0% max radar lock) or simply try to beat your previous scores.

Made for GMTKJam 2018

Game Engine is Unity.

Ship, radar dish, robot character, chirp sound and crosshairs from KenneyNL.  (License: CC0 1.0 Universal, URL: https://www.kenney.nl/assets/)

"The Lift" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Comments

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This is cool!

Hehe we got the same idea, though my version is cheaper.

Good call to have radar locks getting you when not moving.